

That effort eventually transformed into the better known, user-centered Second Life.
#My second life software
That vision changed into the software application Linden World, in which people participated in task-based games and socializing in a three-dimensional online environment. In its earliest form, the company struggled to produce a commercial version of the hardware, known as "The Rig", which in prototype form was seen as a clunky steel contraption with computer monitors worn on shoulders. In 1999, Philip Rosedale formed Linden Lab with the intention of developing computer hardware to allow people to become immersed in a virtual world.

In many ways, Second Life is similar to massively multiplayer online role-playing games nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective". Growth eventually stabilized, and by the end of 2017 the active user count had declined to "between 800,000 and 900,000". Developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had approximately one million regular users. Second Life is an online multimedia platform that allows people to create an avatar for themselves and have a second life in an online virtual world.
